![]() ![]() A micro feature that doesn't interfere with the main code. I don't really believe that however, all you'd have to do is make a secondary list on units to add more playable units. Iratus-1 is way past the point of adding new content though and apparently its code is too tangled to allow for mod support, not like devs didn't try. ![]() If people make mods that break the game you don't have to install them. Originally posted by Bumc:Nah, mods are good as an option regardless. I am extremely good with figuring out Darkest Dungeon Mods (have had to recreate my mod list over 25 times due to mass adding mods and having a single one being the problem) So the reason why I have in my library Iratus before DD is that I know Iratus I can run with max content without endless mod bug testing. While I am pro more gameplay content, including mods, some games just do terrible with mod compatibility, game stability etc. Originally posted by Crash LV:It's both good and bad. Many nice mods, no proper error logs, real hard to find bugged mods when running a lot of them.Īnd probably there were even more games like that. Many nice mods, but you get bugged out midgame, no proper logs or anything, hard to find the culprit. ![]() Many nice mods, things went south, again didn't manage to have a good run with maximum mods, since no proper error logs, can't find the mods causing the problems. ![]() Yes, it is possible to run the game with max components (256), but it will require around a week to set up and some Bethesda games I have never succeeded to set up for a stable run with maximum mods. Pretty much all Bethesda games since Morrowind. To list some examples of games I love that have these issues: ![]()
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